Topic hubs
Development knowledge, grounded in the work. A hub can exist before its first article; there is no publishing quota.
Small-team production
Scope, build pipelines, reusable systems, production constraints and practical small-team development.
Industry analysis
Gaming developments interpreted through actual game-development work, not rewritten headlines.
Development failures & postmortems
What broke, what was abandoned and what evidence changed our minds.
Game mechanics & analysis
Deckbuilders, roguelites, economies and meaningful tradeoffs across WSG games.
Horror & experimental design
Dread, uncertainty, interface storytelling and horror-game design without confusing players accidentally.
Game marketing & creators
Spoiler-safe devlogs, creator outreach, discovery and marketing experiments for small game teams.
Steam launches & Next Fest
Wishlists, demo preparation, store assets and festival planning without treating targets as achieved results.
Playtesting & player feedback
From observation to reproduction, decisions and community-led iteration; anecdotes stay distinct from measured evidence.
therapy.exe development
The dated development of our memory-card deckbuilder: decisions, rebuilds, visual experiments and tradeoffs.
Game development
Evergreen explainers, experimental design, game UX and practical frameworks grounded in WSG implementation.